
It depends on the crop, for example you don't have potato seeds you just use the potato you harvested. I'm not a farmer though, in real life I probably would get no seeds at all from most produce. I don't see anything counter intuitive about that. I sometimes make the same mistake when judging the games features. I just wanted to comment that you are not the typical player targeted with vanilla. In short, it's up to them how they set things up, and don't confuse my criticism of the farming with criticism of TFP, it's definitely not.įarming is very much the "ginger step child" of A20, and while other people are attracted to guns and mobs, I would wager there is a significant proportion of the player base who would really appreciate a farming system reflective of actual farming. The TFP make decisions, it's their game so they can decide what is in the game and what isn't, what is efficient and what isn't. At no point should anyone ever not get a seed from a plant, it's simply counter intuitive. If, as some have suggested, this is about balancing the character progression, then why choose possibly the weakest element of the game to do that.
7 days to die farming on alpha 13 update#
I have not played since the latest update which addresses this, so we'll see how that improves things, but the bottom line is farming desperately needs some TLC, ideally worked on from the ground up (ha! pun!). Like I said in another thread, as it is just now it's an utterly pointless task. The farming is a mess, it's always been a mess, badly balanced both in production, and in affect. Then when this thread popped up it just made me think is all. I just usually like making large farms and felt the impact of the time sink more than a resource drain or anything else. I feel kinda bad saying anything at all really. An adjustment like the ability to press "e" to pick crops then automatically deducting a seed from player inventory to replant, if you have one of the same type, would be a nice little QoL change maybe. I don't think crops are broken or anything like that either, Its just a pretty questionable decision with equally questionable effectiveness to me. I'm not saying the mechanic breaks the game or anything like that, there's still fun to be had all over the place. At the end of the day you just need to find some more seeds than you would in a19 until you get that first LoL perk then you're right back at infinite food and farm expansion like a19 again. It doesn't mitigate the unlimited resource situation and it doesn't make anything more challenging, just takes more time. Placing one single point in LoL essentially allows you to attain unlimited food as it is now. I'm no game design expert but maybe make farming require slightly more complex infrastructure, anything other than waste player time. Adding mechanics like zombie's trampling crops or animals like pigs being drawn to crops and damaging them as well might be preferable. I like the scarcity of food in loot compared to a19 and I agree with you about the balance and resource sinks completely, but a player's time is a valuable commodity and wasting it is like the worst way to go about things. It is a basic rule of any game economy that anything that has an endless source needs a drain as well.Įdited Decemby meganoth (see edit history) But the functional change that you need to replenish seeds is a much needed drain on an otherwise endless resource. I don't like the added grind as well (which could easily be halved by having seeds you get from harvest stay in the ground). It would mean you had wasted 200 hours without learning the game. How many hours have you in the game? If it is more than 200 then I would say shame on you if you ever starve to death now. That may be in your case, but a lot of new players have been complaining about food even in A19 or A18, and A20 will be no difference. Just watch how most streamers or youtubers like Kage848 live off of them.

As for easy money, as long as traders exist I don't think they can avoid that issue. I only started playing in a19 so I can't say how things hold up to prior to that but this iteration of farming is tedious and in A19 its mostly pointless so. I haven't come close to running out of food or starving yet. I'm all for balancing survival more but I don't think this really did it. Yeah, I don't feel it effected my sense of survival in any meaningful way.
